Overview (cases/scoops) • Books • Clothing • Food • Psychopaths • Stores • Survivors • Weapons
The Facts: Memories
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Head back towards the Security Room
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- Starts: Day 3, September 21, 10:00pm in Carlito's Hideout
Accessing the computer[]
Frank tells Isabela about her brother's death. Seeing Carlito's locket triggers a memory for Isabela though - the word "Pachamama", meaning "Mother Earth" and often said by their parents. Trying the computer again, it accepts the password and allows Isabela to turn off the jamming device.
Computer password
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Video of the cutscene. thumb|300px|right|Dead Rising - Cutscene 40 - Telling Isabela Carlito is Dead
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![]() Frank: He's dead.
![]() Isabela: No... Oh...
![]() Frank: All he worried about was you in the end. But dammit! He died without telling me a damn thing!
![]() Frank: You know, I thought he was terrorist scum. But... In the end, all he really cared about was his sister. The jerk! Here... He wanted you to have this.
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Isabela: Papa... Mama...
Isabela: Pachamama...
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Frank: Did you figure it out?
![]() Isabela: Pachamama... Mother Earth. Our parents said that a lot.
![]() Isabela: The place we lived. Santa Cabeza... was blessed with nature. Please believe me when I say my brother didn't want all this. He only wanted to live in peace in Santa Cabeza.
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Head back towards the Security Room.
Zombie Jessie[]
Before you leave the Carlito's hideout Frank will get a call from Jessie saying that she is going to call for backup. As Frank walks, there will be a number of other cutscenes about the outcome of her call. The government's planning to cover up the entire incident; special forces troops will arrive at midnight to wipe out everything moving in the mall.
The first military representative arrives shortly before midnight to take Jessie away, but she has become a zombie and attacks the man.
Calling headquarters
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thumb|300px|right|Cutscene 41 - Jessie calls DHS Headquarters
![]() Jessie: Frank, the emergency line's been freed up! I'll give headquarters a call. Hang on.
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HQ: DHS headquarters. Jessie: This is agent Jessica McCarney. We have an emergency situation.
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Jessie: Frank... It's over... HQ's decided to ignore us. Frank: What... What do you mean, "ignore us"? Jessie: I contacted headquarters, but... The government has decided to deny all knowledge of what happened here.
![]() Jessie: Special Forces will arrive for cleanup at midnight. They'll take everyone out... Zombies, people, everyone...[1]
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Jessie the zombie[]
Calling headquarters
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Video of this cutscene. thumb|300px|right|Cutscene 42 - Jessie the zombie
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![]() Special Forces Soldier A: Jessica McCarney? Talk about your close calls... You contacted us just in time. Your boss thought we should have a talk with you before the operation begins. We'll be taking you into custody. If you sign an agreement to keep your mouth shut about all this... you'll be free to go.
Special Forces Soldier B: Ahhhhhhhhhhh![1] | |||
Photo opportunity of Jessie the zombie[]
Finding Jessie
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Video of the cutscene. thumb|300px|right|Cutscene 43 - Frank surveys Jessie's carnage
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Frank: Jessie?
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When Frank arrives at the Security Room, head through to the survivor rooms to find Jessie, and get the Snuff Shot J achievement.
Note from Otis[]
Frank can also check the desk in front of the monitors to find a note from Otis Washington, which explains where he (and the other survivors) have disappeared.
Otis's note
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Frank, while you were out some crazy people snuck in from the rooftop and started snatchin' people. I heard a helluva racket coming from where the monitors are, so I'm taking advantage of the confusion and stealing a helicopter! I might not look the type but I've got a small aircraft pilot's license. I haven't seen Jessie. There's no time to look for her now. I've gotta get out of here while the gettin's good. I hope you don't think I'm a coward. If we meet on the other side, I definitely owe you a drink. Good luck, Frank.[1]
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SWAT forces attack[]
thumb|250px|right|Cutscene 44 - S.W.A.T. At September 22, 12:00am the Special Forces arrive for cleanup.
Extra time[]
At this point of the game, Frank has a lot of extra time - the next plot event won't happen until 10:00am the next morning. But the mall is crawling with Special Forces soldiers, and they're very tough to see in the dark. They are also very strong - unless Frank has previously gotten the Zombie Genocider achievement and unlocked the Real Mega Buster for it, they are going to prove very difficult foes. Franks best bet is to keep a very close eye out for the special forces and avoid them when possible; listen out for their radio chatter and take things slowly. As always, Frank will also want to keep plenty of healing items in his inventory, and save regularly.
Hiding from the special forces[]
Frank needs to be back in Carlito's Hideout at 10:00 am. At 10:00 am the the Special Forces withdraw from the Entrance Plaza.
Hiding from the special forces
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thumb|300px|right|Cutscene 45 - Special Forces withdraw
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Introducing Brock[]
thumb|300px|right|Cutscene 46 - Introducing Brock The cutscene reveals that the special forces have completely killed all of the zombies in Entrance Plaza. One soldier motions that everything is completed to a officer in a gas mask. The officer removes the gas mask, it is Brock, who Frank will meet again in overtime mode.
Heliport rescue[]
Head to the Heliport, where Frank was first dropped off. At this point, not only are the Special Forces gone, every zombie has been killed. But don't waste much time; if Frank doesn't make it to the Helipad then the game will be lost.
Cutscene
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If Frank spoke to Isabela after the military withdrawal, Frank unlocked Overtime Mode, which adds another 24 hours onto the story.
Case expires[]

The Facts: Memories expires on Day 3 at 11 pm.
Trivia[]
Images[]
Notes[]
See also[]
External links[]
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