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Dead rising IGN final battle

Final Battle.

Dead rising overtime mode brock the final battle

After the Final Battle.

For Dead Rising 2, see Overtime Mode (Dead Rising 2).

Overtime Mode is a Dead Rising game mode which is unlocked by completing 72 Hour Mode with Ending A, the best possible ending. It is a continuation of the story in 72 Hour Mode. Still at the mall and without a means of escape, Frank must figure out a way to stay alive and not become one of the walking dead.[1]

Once this mode is unlocked you are able to start a new game from the beginning of Day 4.

Overtime Walkthrough[]

The Overtime Walkthrough is split into three pages:

Collecting Items[]

Overtime Mode/Collecting Items Collect the 8 items, the generator, and the 10 queens.

After the cutscene with Isabela, Frank will have to run throughout the mall and collect eight items and 10 queens to help Isabela in formulating a suppressant for Frank's zombification. The items will be labeled with a blue key mark as Frank approaches them. Many of the zombies in the mall are dead, except for the ones in Leisure Park, but Special forces are throughout the mall.[2]

Cave[]

Overtime Mode/Cave Travel through the cave to the jeep.

After collecting the items, Frank learns that Isabela has created a pheromone that repels zombies. A helicopter has crashed into the clock tower, revealing a zombie infested passage. Isabela and Frank travel through the tunnel to a sewage treatment plant. They ride off in the jeep.

Final Battle[]

Overtime Mode/Final Battle Defeat the XML Prototype tank and Brock.

Frank and Isabela are attacked by a XML Prototype tank driven by Brock Mason, leader of the Special Forces. Brock hits and overturns the jeep. Isabela is knocked unconscious. Frank and Brock battle atop the tank. Brock falls into the zombie horde surrounding the tank and is torn apart.

Frank's infection[]

Frank has 24 game hours (2 real hours) to get the 8 items, generator and 10 queens to Isabela. Isabela then gives Frank an injection of the precursor of Zombrex and Frank will not become a zombie. The Cave and Final Battle take place after this, and are not part of the 24 hours.

During the 24 hours which Frank needs to collect these items, Frank will get reminders four ways of his impending zombification:

When traveling to a new load screen, a timer will be shown.

After certain cutscenes, a timer will be shown.

An information bar will notify Frank about how long Frank has before zombification. This bar appears at 24 hours, 6 hours, 3 hours, 1 hour and other times.

What causes the most trouble, is at certain times, Frank will drop the item he is holding in his inventory, and not be able to move for a few seconds.

Frank will exclaim, "Urk...Looks like I'll be one of them soon..."

At the end of 24 hours, Frank will become a zombie and the game is over.

Special Forces[]

In Overtime Mode Frank must contend with the Special Forces. In addition to ground troops, the Special forces have a helicopter drone and a helicopter gunship. In the Final Battle Frank must also battle the XML Prototype tank and Brock Mason.

As Frank collects these items in the mall, it is best if Frank tries to avoid and try to remain unseen by the special forces. The Special Forces are tough and congregate in large numbers when Frank is spotted.[3]

Helicopter Drone[]

Helicopter Gunship[]

Helicopter
Photo of Helicopter worth 810 points

Captured by the Special Forces[]

Dead rising overtime mode helicopter captive (4)

Frank after being captured by the Special Forces.

If the Special Forces or zombies manage to completely deplete Frank's health, he's captured, stripped of all of his weapons and items, and handcuffed to the back of a helicopter in the parking lot of Leisure Park, near the entrance to the Maintenance Tunnels. Frank must struggle free of his ties and escape.[4]

To successfully get away, shake the left thumbstick rapidly back and forth only when the Special Forces have their backs to Frank and are looking the other way. The meter located at the bottom of the screen slowly fills yellow as Frank struggles. When the stick is not being shaking, it slowly depletes. Once it has filled all the way, Frank is free.

The first time Frank is captured, he's handcuffed with one tie. The second time, two. The third time three. Each time he's captured, it's tougher for him to break free.[3]

Quickly move forward in time
TIP
To quickly move forward in time, Frank can have his health completely depleted intentionally. When tied down, he can then be intentionally caught trying to release his bonds. Time will then jump forward 3 game hours after Frank is beat by the Special Forces.

Special Forces locations[]

Special Forces always wait in same stores until alerted to Frank's presence. Special Forces soldiers never respawn in the same load area like zombies do, although they respawn when Frank goes through a load screen and then returns. This means that once Frank kills all of the soldiers and helicopter drones in one area, he does not have to worry about enemies respawning.[5][6]

Listings with no numbers indicate only one Special Forces soldier in that location. This list is currently incomplete.

Al Fresca Plaza (6) Riverfield Jewelry
Flexin'
McHandy's Hardware
Eyes Like Us
Colombian Roastmasters
Hamburger Fiefdom
Entrance Plaza Children's Castle
Robsaka Digital
Jason Wayne's Sporting Goods
The Sinister Read
Everyone Luvs Books
Food Court (6) Chris' Fine Foods
In the middle of the food court (4)
That's A Spicy Meatball!
North Plaza Seon's Food & Stuff (10)

Crislip's Home Saloon (est. 10)
CD Crazy
N106
N107
N109 (North side)
N111 (South side)
N119
N121
Pearly White's Photo
Ripper's Blades
Paradise Plaza (10) Warehouse (8)[7]
Colby's Movieland (12)[8]
Child's Play (P103)
Players (P104)
Entertainment Isle (P105)
TuneMakers (P106)
Bachman's Bookporium (P108)
Josh's Jewels (P114)
Shoekin's (P116)
Colombian Roastmasters (P202)
Tucci's of Rome (P203)
SporTrance (Second floor) (P111)
Wonderland Plaza Wonder Jewels (W104)
Estelle's Fine-lady Cosmetics
Sir Book-A-Lot
Kokonutz Sports Town
Lovely Fashion House
Shoes of a Lifetime
Small Fry Duds
Fanfare Fashion
Philo's Photos

Differences with 72 Hour Mode[]



  • The Movieland Theater Warehouse in Cinema 4 is locked.

Psychopath weapons[]

Certain psychopath weapons do not appear in overtime mode.

Psychopath Weapon Store Plaza Click to enlarge
Isabela Keyes Motorcycle North Plaza
Larry Chiang Meat Cleaver Meat Processing Area Maintenance Tunnels
Steven Chapman Weapon Cart Seon's Food and Stuff North Plaza
Sean Keanan Ceremonial Sword Colby's Movieland Paradise Plaza
Adam MacIntyre Small Chainsaw Wonderland Plaza
Cliff Hudson Machete Crislip's Home Saloon North Plaza
Convicts Heavy Machinegun, Jeep Leisure Park
Paul Carson Molotov Cocktail

Trivia[]

  • Except for Leisure Park and the Maintenance Tunnels all zombies have been killed. But there are around four to six animated zombies around the Al Fresca Plaza fountain. These zombies respawn if Frank walks far enough away from the fountain.
  • Overtime Mode takes place from Day 4, September 22, 8 pm to Day 5, September 23, 8 pm.
  • Special Forces soldiers cannot open doors, such as in Flexin' and The Sinister Read. They can shoot through the glass door and hit Frank though.

In some areas, several Hunk of Meat are left after the Special Forces killed all the zombies in Overtime Mode.

Videos[]

Images[]

Zombies dead in the parking lot during overtime mode. As seen from the rooftop.

Notes[]

  1. Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames. , p. unknown
  2. Dead Rising Featured Guide, Cheat Happens.
  3. a b Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames.  Cite error: Invalid <ref> tag; name "page" defined multiple times with different content
  4. The official guide incorrectly states that Frank will lose time when captured. Frank only loses time when the guards beat him for trying to escape.
  5. Hall, Kevin. Dead Rising: Game Script by Berserker, GameFAQs, (January 5, 2009). Uses the name "helicopter drone".
  6. Around four to six zombies respawn in Al Fresca Plaza, see #Trivia.
  7. Four of the eight are on top of the shelving
  8. 2 in each of the 5 theaters. 2 in the 3 to 5 cinema hallway.

See also[]

External links[]