Dead Rising Wiki
Advertisement
Dead Rising
Overview (cases/scoops) • BooksClothingFoodPsychopathsStoresSurvivorsWeapons

Final Battle.

After the Final Battle.

For Dead Rising 2, see Overtime Mode (Dead Rising 2).

Overtime Mode is a Dead Rising game mode which is unlocked by completing 72 Hour Mode with Ending A, the best possible ending. It is a continuation of the story in 72 Hour Mode. Still at the mall and without a means of escape, Frank must figure out a way to stay alive and not become one of the walking dead.[1]

Once this mode is unlocked you are able to start a new game from the beginning of Day 4.

Overtime Walkthrough[]

The Overtime Walkthrough is split into three pages:

Collecting Items[]

Overtime Mode/Collecting Items Collect the 8 items, the generator, and the 10 queens.

After the cutscene with Isabela, Frank will have to run throughout the mall and collect eight items and 10 queens to help Isabela in formulating a suppressant for Frank's zombification. The items will be labeled with a blue key mark as Frank approaches them. Many of the zombies in the mall are dead, except for the ones in Leisure Park, but Special forces are throughout the mall.[2]

Cave[]

Overtime Mode/Cave Travel through the cave to the jeep.

After collecting the items, Frank learns that Isabela has created a pheromone that repels zombies. A helicopter has crashed into the clock tower, revealing a zombie infested passage. Isabela and Frank travel through the tunnel to a sewage treatment plant. They ride of in the jeep.

Final Battle[]

Overtime Mode/Final Battle Defeat the XML Prototype tank and Brock.

Frank and Isabela are attacked by a XML Prototype tank driven by Brock Mason, leader of the Special Forces. Brock hits and overturns the jeep. Isabela is knocked unconscious. Frank and Brock battle atop the tank. Brock falls into the zombie horde surrounding the tank and is torn apart.

Frank's infection[]

Frank has 24 game hours (2 real hours) to get the 8 items, generator and 10 queens to Isabela. Isabela then gives Frank an injection of the precursor of Zombrex and Frank will not become a zombie. The Cave and Final Battle take place after this, and are not part of the 24 hours.

During the 24 hours which Frank needs to collect these items, Frank will get reminders four ways of his impending zombification:

Dead rising overtime mode time until zombification.png

When traveling to a new load screen, a timer will be shown.

Dead rising overtime mode time until zombification 353.png

After certain cutscenes, a timer will be shown.

Dead rising overtime mode 6 hours until zombification.png

An information bar will notify Frank about how long Frank has before zombification. This bar appears at 24 hours, 6 hours, 3 hours, 1 hour and other times.

Dead rising overtime mode Frank soon to be zombie.png

What causes the most trouble, is at certain times, Frank will drop the item he is holding in his inventory, and not be able to move for a few seconds.

Frank will exclaim, "Urk...Looks like I'll be one of them soon..."

Dead rising overtime mode ending zombie (2).png
Dead rising overtime mode ending zombie.png

At the end of 24 hours, Frank will become a zombie and the game is over.

Special Forces[]

In Overtime Mode Frank must contend with the Special Forces. In addition to ground troops, the Special forces have a helicopter drone and a helicopter gunship. In the Final Battle Frank must also battle the XML Prototype tank and Brock Mason.

As Frank collects these items in the mall, it is best if Frank tries to avoid and try to remain unseen by the special forces. The Special Forces are tough and congregate in large numbers when Frank is spotted.[3]

Helicopter Drone[]

Helicopter Gunship[]

Dead rising helicopter shooting frank 2.jpg
Dead rising helicopter shooting frank.jpg
Dead rising helicopter 810 brutality shot.png
Helicopter
Dead rising overtime mode helicopter exploding.png
Dead rising overtime mode helicopter explosion.png
Dead rising overtime mode helicopter shooting.png
Dead rising helicopter 810 brutality shot (2).png
Photo of Helicopter worth 810 points
Dead rising overtime mode helicopter.png
Dead rising overtime mode helicopter (2).png
Dead rising overtime mode helicopter (3).png
Dead rising overtime mode helicopter (4).png
Dead rising overtime mode helicopter (5).png
Dead rising helicopter.png
Dead rising helicopter (1).png
Dead rising helicopter (2).png
Dead rising helicopter (3).png
Dead rising helicopter (4).png
Dead rising helicopter (5).png
Dead rising helicopter (6).png
Dead rising helicopter (7).png
Dead rising helicopter (8).png
Dead rising helicopter (9).png
Dead rising helicopter (10).png
Dead rising helicopter (11).png
Dead rising helicopter (12).png
Dead rising helicopter (13).png
Dead rising helicopter (14).png
Dead rising helicopter (15).png
Dead rising helicopter (16).png
Dead rising helicopter (17).png
Dead rising helicopter (18).png
Dead rising helicopter (20).png
Dead rising helicopter (21).png
Dead rising helicopter (22).png
Dead rising helicopter (23).png
Dead rising helicopter (24).png
Dead rising helicopter (25).png
Dead rising helicopter (26).png

Captured by the Special Forces[]

Frank after being captured by the Special Forces.

If the Special Forces or zombies manage to completely deplete Frank's health, he's captured, stripped of all of his weapons and items, and handcuffed to the back of a helicopter in the parking lot of Leisure Park, near the entrance to the Maintenance Tunnels. Frank must struggle free of his ties and escape.[4]

To successfully get away, shake the left thumbstick Left.png rapidly back and forth only when the Special Forces have their backs to Frank and are looking the other way. The meter located at the bottom of the screen slowly fills yellow as Frank struggles. When the stick is not being shaking, it slowly depletes. Once it has filled all the way, Frank is free.

The first time Frank is captured, he's handcuffed with one tie. The second time, two. The third time three. Each time he's captured, it's tougher for him to break free.[3]

Quickly move forward in time
Tip icon.png
TIP
To quickly move forward in time, Frank can have his health completely depleted intentionally. When tied down, he can then be intentionally caught trying to release his bonds. Time will then jump forward 3 game hours after Frank is beat by the Special Forces.

Special Forces locations[]

Special Forces always wait in same stores until alerted to Frank's presence. Special Forces soldiers never respawn in the same load area like zombies do, although they respawn when Frank goes through a load screen and then returns. This means that once Frank kills all of the soldiers and helicopter drones in one area, he does not have to worry about enemies respawning.[5][6]

Listings with no numbers indicate only one Special Forces soldier in that location. This list is currently incomplete.

Al Fresca Plaza (6) Riverfield Jewelry
Flexin'
McHandy's Hardware
Eyes Like Us
Colombian Roastmasters
Hamburger Fiefdom
Entrance Plaza Children's Castle Dead rising overtime mode childrens castle soldiers (2).png
Robsaka Digital
Jason Wayne's Sporting Goods Dead rising overtime mode jason soldier location.png
The Sinister Read
Everyone Luvs Books Dead rising overtime mode everyone luvs books soldiers (3).png
Food Court (6) Chris' Fine Foods
In the middle of the food court (4)
That's A Spicy Meatball! Dead rising overtime mode thats a spicy soldier.png
North Plaza Seon's Food & Stuff (10) Dead rising overtime mode special forces seons on shelves.png

Dead rising overtime mode seons weapon cart.png

Crislip's Home Saloon (est. 10)
CD Crazy Dead rising overtime mode cd crazy.png
N106 Dead rising overtime mode north plaza soldier location (2).png
N107 Dead rising overtime mode north plaza soldier location N107.png
N109 (North side)
N111 (South side)
N119 Dead rising overtime mode north plaza soldier location back hallway.png
N121
Pearly White's Photo Dead rising overtime mode pearly white.png
Ripper's Blades Dead rising overtime mode rippers soldier location.png
Paradise Plaza (10) Warehouse (8)[7]
Colby's Movieland (12)[8]
Child's Play (P103) Dead rising overtime mode child's play.png
Players (P104) Dead rising overtime mode players.png
Entertainment Isle (P105) Dead rising overtime mode entertainment isle.png
TuneMakers (P106)
Bachman's Bookporium (P108) Dead rising overtime mode bachman.png
Josh's Jewels (P114) Dead rising overtime mode josh's.png
Shoekin's (P116) Dead rising overtime mode shoekins.png
Colombian Roastmasters (P202)
Tucci's of Rome (P203) Dead rising overtime mode tuccis.png
SporTrance (Second floor) (P111)
Wonderland Plaza Wonder Jewels (W104)
Estelle's Fine-lady Cosmetics
Sir Book-A-Lot Dead rising overtime mode sir book a lot soldiers.png
Kokonutz Sports Town
Lovely Fashion House
Shoes of a Lifetime
Small Fry Duds
Fanfare Fashion
Philo's Photos Dead rising overtime mode philos soldier.png

Differences with 72 Hour Mode[]

Dead rising overtime mode hatchet man door locked.png


Dead rising overtime mode pause menu no map.png


  • The Movieland Theater Warehouse in Cinema 4 is locked.

Psychopath weapons[]

Certain psychopath weapons do not appear in overtime mode.

Psychopath Weapon Store Plaza Click to enlarge
Dead rising isabela.png Isabela Keyes Motorcycle North Plaza
Dead rising larry.png Larry Chiang Meat Cleaver Meat Processing Area Maintenance Tunnels
Dead rising steven.png Steven Chapman Weapon Cart Seon's Food and Stuff North Plaza Dead rising overtime mode seons weapon cart.png
Dead rising sean.png Sean Keanan Ceremonial Sword Colby's Movieland Paradise Plaza
Dead rising adam.png Adam MacIntyre Small Chainsaw Wonderland Plaza
Dead rising cliff.png Cliff Hudson Machete Crislip's Home Saloon North Plaza
Dead rising reginald.png Convicts Heavy Machinegun, Jeep Leisure Park
Dead rising paul.png Paul Carson Molotov Cocktail

Trivia[]

Dead rising overtime mode al fresca plaza zombies.png Dead rising overtime mode zombies in al fresca.png
  • Except for Leisure Park and the Maintenance Tunnels all zombies have been killed. But there are around four to six animated zombies around the Al Fresca Plaza fountain. These zombies respawn if Frank walks far enough away from the fountain.
  • Overtime Mode takes place from Day 4, September 22, 8 pm to Day 5, September 23, 8 pm.
  • Special Forces soldiers cannot open doors, such as in Flexin' and The Sinister Read. They can shoot through the glass door and hit Frank though.
Dead rising overtime mode hunks of meat.png

In some areas, several Hunk of Meat are left after the Special Forces killed all the zombies in Overtime Mode.

Videos[]

Images[]

Dead rising overtime mode zombies dead parking lot.png
Zombies dead in the parking lot during overtime mode. As seen from the rooftop.
Dead rising overtime mode zombies dead parking lot (2).png
Dead rising overtime mode helicopter drone cutscene.png
Dead rising overtime mode wonder jewels bullet holes.png
Dead rising IGN overtime.jpg
Dead rising IGN isabela (2).jpg

Notes[]

  1. Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames. , p. unknown
  2. Dead Rising Featured Guide, Cheat Happens.
  3. a b Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames.  Cite error: Invalid <ref> tag; name "page" defined multiple times with different content
  4. The official guide incorrectly states that Frank will lose time when captured. Frank only loses time when the guards beat him for trying to escape.
  5. Hall, Kevin. Dead Rising: Game Script by Berserker, GameFAQs, (January 5, 2009). Uses the name "helicopter drone".
  6. Around four to six zombies respawn in Al Fresca Plaza, see #Trivia.
  7. Four of the eight are on top of the shelving
  8. 2 in each of the 5 theaters. 2 in the 3 to 5 cinema hallway.

See also[]

External links[]


Advertisement